
It is extremly accurate with just replacing the. Now, with regards to the JF Dc-10 HD performance with SGA flight model. On Saturday I will make a test flight although I mainly fly with dual CIVA INS setup. I just applied all the changes from the Manual you made and finally i have click sounds working. I cant express how thankfull I am for the effort you put into making JF DC-10 HD working in 圆4 sim properly and in generall upgrading this addon. It's saves everything else but always starts with max load. Would it be possible for it to save the fuel and cargo/pax load too? As soon as I get that fixed I'll update the Lua files with a few other small updates. I'm adapting the panel state script to detect when they are out-of-sync and set the P3D exit states correctly. There's a bug w/ the JF DC-10 maintaining the exit states in P3D with the actual door states of the aircraft, and this causes the door annunciators on the Flight Engineer panel to be incorrect. On another note, I figured out how to adapt the panel states to the passenger and freighter models so the states (mostly differences in doors) are correct based on the type you select. Last, it supports much improved course intercepts than the constantly adjusting heading mode and does a much better job maintaining course at altitude with winds. Second it will allow the Flight Director queues on the ADI. In the DC-10 this improves three things: First, it will illuminate the AP mode annunciators correctly. When LNAV on the MCP panel is pushed in the VC, it will actually fly GPS nav.

This will sync the flight plan in the ISG Smiths FMC to a GPS route behind-the-scenes. cfg files for all the DC-10 aircraft variants contains these lines (which are included in the updated configs linked in the doc): There's some changes to the config files for each of the aircraft from what you originally started with and one config item in particular drives the LNAV w/ version 189+ of the ISG gauges. If it does, I think the script is loaded, but don't know how to determine this, other than its presence inside the FSUIPC6.ini file. It's possible the LNAV button calls the lua script but I don't know for sure. I had to resort to using my existing LNAV popup. One other note, the "LNAV" button which has been placed in the AP area with this mod, doesn't seem to work for me.
